Trash Day walkthrough — the full route, area by area
Follow Animal Control → Convenience Store → Park → Construction Site → River → Junkyard. On build 15110, living players can Return to Wagon; Restart Level and Restart Checkpoint are separate options.
Work through Animal Control → Convenience Store → Park → Construction Site → River → Junkyard, keeping the crew and wagon together between searches. Checkpoints, a whole-level restart and returning one raccoon to the wagon solve different problems; choose the smallest recovery that gets the run moving again.

Before the first stretch
Agree who is steering or pulling and who is scouting. Load heavy objects low and near the centre, then test a short push before committing the wagon to a slope or crossing. The wagon is physical cargo, not a car: a crew member moving around inside it and a crew member helping from outside do not do the same job.
Keep tools and food accessible as you search, and check the load after bumps. If one player goes ahead, stop at a recognisable point before splitting the rest of the group across different obstacles. The wagon and physics guide covers packing in more detail.
Animal Control: start with movement, then search
Use the opening to learn how your group pushes, pulls and rights the wagon. Search off the main line only after the crew can bring the load back to the route. In the patched game, riding raccoons can no longer shove or flip the wagon, and loose loot should no longer pin a rider inside it.
If an older route sends you into the gap beside the piñata tree, choose the current path instead: that trap and several nearby stuck spots were patched. For a living raccoon stranded away from the crew, pause and use Return to Wagon rather than restarting everyone.
Convenience Store: read traffic before moving the load
At the highway, use the turn arrows and no-entry signs to identify traffic direction. Send a scout to check the crossing while the loaded wagon waits clear of the road. Carrying on with half the crew still searching leaves fewer people available to recover a bad crossing.
Build 15110 centres the exit geyser on its platform and adds barricades around a wagon-jam spot at the crossing. If footage shows a different edge or approach, follow the geometry and signs in your current game rather than reproducing an old collision exploit.
Park: separate the search from the wagon route
Move the wagon to a controlled stopping point, then sweep nearby ground and bring loot back in batches. A missing raccoon and a missing collectible are different problems: use the crew's position and the level counter to decide what is actually holding you up.
Current patches fill multiple Park stuck spots. If someone still wedges between steep slopes, first try jumping out; 14960 specifically changed that case. If they cannot recover while alive, Return to Wagon gets that player back without wiping the level's progress.
Construction Site: use the current route
Do not rely on the old Construction skip, which closed in 14960. Keep the load stable through the narrow route and avoid parking the wagon where the rest of the crew needs to pass.
The Construction respawn dumpster moved in 15110 so the wagon cannot wedge behind it. After a death, regroup at the actual current dumpster rather than a remembered location from an earlier run. A living player's Return to Wagon and a dead player's respawn remain separate actions.
River: check the gate interaction before resetting
At the cave mine-track gate, look for the green button. Hotfix 14910 fixed it disappearing at certain viewing angles. On an old build, changing the view could look like a puzzle condition when the interaction was simply not rendering correctly.
Keep the wagon clear of water-side edges while a player checks the gate and route. If a raccoon is lost in a corner, recover that player first. A full level restart is much more expensive than returning one living player to the wagon.
Junkyard: distinguish an old shortcut from a blocked run
The old Junkyard shortcut is closed. If the lift has been left up, the current game provides a way past it; do not treat the raised platform alone as a reason to throw away the run.
For a completion attempt, check the level's loot total before searching for a missing glow stick from an older save. 14960 moved that item and counts it as found if it already fell into an unreachable state. More generally, loot that falls out of the world is removed and credited as found, rather than returned to some hidden surface.
Choose the correct recovery
| Situation | First action |
|---|---|
| A living raccoon is stuck away from the wagon | Pause → Return to Wagon |
| A raccoon is dead | Use the dumpster respawn; Return to Wagon is hidden |
| The wagon flipped on top of you | Use the Point to Lift Cart prompt |
| You want to redo the current section | Restart from Checkpoint |
| You want the current level from its beginning | Restart Level |
| An old out-of-world collectible seems missing | Check the found total and current achievement credit before replaying |
| Client objects stop appearing or responding | Rejoin after a stalled host connection; the timeout fix is in 14910 |
For a collection run
Use xoru's per-level collection recordings alongside the six-level index. The guide separates all six full-game levels, so you can resume at the level you are actually playing. Keep a normal route run and a full collectible sweep as separate goals; a fast exit can leave searchable objects behind.
For patch details, see official announcements and the update history. Raccoon Paradise is the destination described by the game, not a seventh named collection level to add to the six-level list.
All guides13
StartTrash Day release date, price and platforms
StartTrash Day beginner guide — the first hour
StartTrash Day demo vs full game
WagonTrash Day wagon physics and hauling guide
LootTrash Day trash and values guide
Co-opTrash Day co-op guide — bring a crew
SetupTrash Day controls and settings
WorldTrash Day areas and route guide
WorldTrash Day animals and hazards guide
ExtrasTrash Day hats, skins and cosmetics
UpdatesTrash Day demo updates and patch notes
PlansTrash Day roadmap and dev plans
FAQ